Dream car

xiaomi SU7

一个简单的3D 汽车模型展示场景与原理;主要是模型的加载,选配材质和物理材质的设置,以及应用灯光实现的效果。

xiaomi SU7

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<script setup>
import { ref, onMounted, onBeforeUnmount } from 'vue';
import { useRouter } from 'vue-router'
import * as THREE from 'three'
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js'
import * as GeometryCompressionUtils from 'three/addons/utils/GeometryCompressionUtils.js';
import gsap from 'gsap'
import JSZip from 'jszip'
import JSZipUtils from 'jszip-utils'

const router = useRouter()
const width = window.innerWidth, height = window.innerHeight;
const threeContainer = ref(null);
const guiContainer = ref(null);

// 车辆外观
let wheelsCar, carBody, frontCar, hoodCar, backCar, glassCar;
const bodyMaterial = new THREE.MeshPhysicalMaterial({
color: 0xff00ff,
roughness: 0.5, // 粗糙度
metalness: 1, // 金属度
clearcoat: 1,
clearcoatRoughness: 0 // 清漆
});

const wheelsCarMaterial = new THREE.MeshPhysicalMaterial({
color: 0x000000,
roughness: 0.01, // 粗糙度
metalness: 0.1, // 金属度
transmission: 1
})

const glassCarMaterial = new THREE.MeshPhysicalMaterial({
color: 0xffffff,
transmission: 1,
roughness: 0, // 粗糙度
metalness: 0, // 金属度
transparent: true,
});

// 创建场景
const scene = new THREE.Scene();

// init WebGL渲染器
const renderer = new THREE.WebGLRenderer({
antialias: true, // 抗锯齿
});
renderer.setSize( width, height );

// 设置色调映射
// renderer.toneMapping = THREE.ACESFilmicToneMapping;
// renderer.toneMappingExposure = 1; // 色调映射曝光
// renderer.outputEncoding = THREE.sRGBEncoding;

// init 相机
const camera = new THREE.PerspectiveCamera( 75, width / height, 0.1, 1000 );
camera.position.set( 0, 2, 6 );
camera.updateProjectionMatrix(); // 更新相机投影矩阵

// init 轨道控制器
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true; // 启用阻尼(惯性)

// 坐标辅助
// const axesHelper = new THREE.AxesHelper( 5 );
// scene.add(axesHelper);
// init 加载器gltf
const gltfLoader = new GLTFLoader();
// init 加载器draco
const dracoLoader = new DRACOLoader();
gltfLoader.setDRACOLoader(dracoLoader)
dracoLoader.setDecoderPath('/draco/gltf/');


gltfLoader.load('/su8-pipeline.glb', (gltf) => {
gltf.scene.traverse(function (child) {
const dreamCar = gltf.scene;
dreamCar.traverse( child => {
if ( child.isMesh ) {
// console.log( child.name )
// if ( child.name !== 'Object_45' ) { // 车身
// child.visible = false;
// }

// 车轮
// if ( child.name === 'Object_56' ) {
// wheelsCar = child;
// wheelsCar.material = wheelsCarMaterial;
// }

// 玻璃
if ( child.name === 'Object_21'
|| child.name === 'Object_40'
|| child.name === 'Object_49'
|| child.name === 'Object_36') {
glassCar = child;
glassCar.material = glassCarMaterial;
}

// 车身
if ( child.name === 'Object_18'
|| child.name === 'Object_32'
|| child.name === 'Object_39'
|| child.name === 'Object_31'
|| child.name === 'Object_52'
|| child.name === 'Object_45'
) {
carBody = child;
carBody.material = bodyMaterial;
}

// Object_21:前后档玻璃 Object_45: 主驾门 Object_36:主驾车窗玻璃 Object_39:主驾后门 Object_40:主驾后门玻璃
// Object_32: 副驾门 Object_49:副驾门玻璃 Object_52:副驾后门 Object_53:副驾后门玻璃 Object_52:后挡风玻璃

if ( child.name === 'Object_56' ) {
wheelsCar = child;
}
// if ( child.name === 'Object_19' ) {
// frontCar = child;
// }
}
})
scene.add(dreamCar);
});
});
// const zipFile = await fetch('/su7.zip').then(response => response.arrayBuffer()); // 获取zip文件的二进制数据
// const new_zip = new JSZip(); // 实例化jszip
// JSZipUtils.getBinaryContent("/su7.zip", function (err, data) {
// if (err) {
// throw err; // or handle err
// }

// new_zip.loadAsync(data).then(function (res) {
// let fileList = res.files;
// for (let key in fileList) {
// console.log(key)
// new_zip
// .file(key)
// .async("arraybuffer")
// .then((content) => {
// // Blob构造文件地址,通过url加载模型
// let blob = new Blob([content]);
// let modelUrl = URL.createObjectURL(blob);
// console.log(modelUrl);
// gltfLoader.load(modelUrl, (gltf) => {
// gltf.scene.traverse(function (child) {
// const dreamCar = gltf.scene;
// dreamCar.traverse( child => {
// if ( child.isMesh ) {
// console.log( child.name )
// // if ( child.name !== 'Object_45' ) { // 车身
// // child.visible = false;
// // }

// // 车轮
// if ( child.name === 'Object_56' ) {
// wheelsCar = child;
// wheelsCar.material = wheelsCarMaterial;
// }

// // 玻璃
// if ( child.name === 'Object_21'
// || child.name === 'Object_40'
// || child.name === 'Object_49'
// || child.name === 'Object_36') {
// glassCar = child;
// glassCar.material = glassCarMaterial;
// }

// // 车身
// if ( child.name === 'Object_18'
// || child.name === 'Object_32'
// || child.name === 'Object_39'
// || child.name === 'Object_31'
// || child.name === 'Object_52'
// || child.name === 'Object_45'
// ) {
// carBody = child;
// carBody.material = bodyMaterial;
// }

// // Object_21:前后档玻璃 Object_45: 主驾门 Object_36:主驾车窗玻璃 Object_39:主驾后门 Object_40:主驾后门玻璃
// // Object_32: 副驾门 Object_49:副驾门玻璃 Object_52:副驾后门 Object_53:副驾后门玻璃 Object_52:后挡风玻璃

// if ( child.name === 'Object_56' ) {
// wheelsCar = child;
// }
// // if ( child.name === 'Object_19' ) {
// // frontCar = child;
// // }
// }
// })
// scene.add(dreamCar);
// });
// });
// });
// }
// })
// })

// 添加光源 前、后、左、右、顶
const light1 = new THREE.DirectionalLight( 0xffffff, 1 );
light1.position.set( 0, 0, 10 );
scene.add( light1 );
const light2 = new THREE.DirectionalLight( 0xffffff, 1 );
light2.position.set( 0, 0, -10 );
scene.add( light2 );
const light3 = new THREE.DirectionalLight( 0xffffff, 1 );
light3.position.set( 0, 10, 0 );
scene.add( light3 );
const light4 = new THREE.DirectionalLight( 0xffffff, 1 );
light4.position.set( 10, 0, 0 );
scene.add( light4 );
const light5 = new THREE.DirectionalLight( 0xffffff, 1 );
light5.position.set( -10, 0, 0 );
scene.add( light5 );
const light6 = new THREE.DirectionalLight( 0xffffff, 1 );
light6.position.set( 10, 5, 0 );
scene.add( light6 );

const render = () => {
controls.update();
renderer.render( scene, camera );
requestAnimationFrame( render );
}

renderer.setClearColor('#000');
scene.background = new THREE.Color('#ccc');
scene.environment = new THREE.Color('#ccc');

// 添加网格地面
const gridHelper = new THREE.GridHelper( 10, 10 );
gridHelper.material.opacity = 0.5;
gridHelper.material.transparent = true;
scene.add( gridHelper );

onMounted(() => {
render();
document.body.appendChild( renderer.domElement ); // 将渲染器添加到DOM中
// init renderer`s backgroundColor
})

onBeforeUnmount(() => {
memoryClean();
// gui.destroy(); // 销毁GUI实例
})

const memoryClean = () =>{
const meshes = [];
scene.traverse(function (object) {
object.isMesh && meshes.push(object);
});
for (let i = 0; i < meshes.length; i++) {
const mesh = meshes[i];
mesh.material.dispose();
mesh.geometry.dispose();
scene.remove(mesh);
}
}

const back = () => {
router.go(-1)
}
</script>

<template>
<div class="btn-group">
<button class="back-btn" @click="back">返回</button>
</div>

<div ref="threeContainer" class="threeContainer"></div>
<div ref="guiContainer"></div>
</template>

效果图:

xiaomi SU7

__END__